![]() The flamethrower has been made more powerful (it shoots flame balls that burst on contact with a surface). Instead, there are two overhead levels, much like Commando. The best enhancement in Super C is the removal of those hidden, behind-the-back areas. at first human and militaristic, later hideous and very alien. As the game progresses, its obvious how the motifs of each level changes. The game lacks the ability to aim diagonally while standing still, or a good jumping control, but these inconveniences are minor. Super C plays a lot like its predecessor, with plenty of weapons that can be collected, with the same aiming and jumping controls. The only commandos left are Lance and Scorpian, so its off to duty! right on the military bases on the planet. Instead of landing on a crappy little remote island, he's decided to mount a full fledged attack. ![]() Remember Red Falcon? You though your destroyed his heart at the end of Contra, but he's back, and tougher than ever. You are given only three lives per player, and a handful of continues before you must start the game from scratch. To those unfamiliar with the original, the Contra series is basically Rambo incarnated: there's plenty of two player side-scrolling action, and lots shoot-everything-in-sight opportunities. The second and unfortunately last in Konami's widely acclaimed Contra series that were translated to the PC, Super C retains the addictive gameplay of the original while introducing more challenges and new surprises. ![]()
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